Setting up the round system
The main part of creating this experience is setting up the game loop or round system. This backend code will allow you to have an intermission period before each round, add players to the battleground, show everyone who the victor is, and repeat the process.
Before creating this loop, we need to create a lobby for the players to be in during the intermission period or after they die in an ongoing round. This lobby can be designed however you want and can include pads that prompt purchases when touched, like those you created in the previous chapter. Regardless, players will likely spend several minutes in here during their play session, so you want to keep them engaged. To keep players who have already died more entertained, you will be instructed on how to make a graphical user interface (GUI) that allows you to spectate other players in the Working with the UI section of this chapter.
Additionally, you could make a simple obby with no checkpoints...