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Canvas Cookbook

You're reading from   Canvas Cookbook Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas

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Product type Paperback
Published in May 2019
Publisher
ISBN-13 9781785284892
Length 254 pages
Edition 1st Edition
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Toc

Table of Contents (11) Chapters Close

Preface 1. Paths and Text 2. Shapes and Composites FREE CHAPTER 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Introduction


Phaser 2.4.4 is the library I have used for game development. The site http://phaser.io/ on its home page, under the Developer Support link, clearly says We live and breathe HTML5 games. Phaser is one of the good choices for HTML5 game development. This chapter is an attempt to inspire readers to develop their own games.

Note

I enabled WebGL 2.0 prototype in the chrome://flags. You need to enable this feature on your browser, so as to execute the given recipes.

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