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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Toc

Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Implementing the methods

Take a deep breath, we don't run the code for a while!

We will start with our InterfaceController class. This is where the user's engagement with the app begins, and this is where we will begin to endow the classes with life.

When the app launches, it automatically loads the view that is designated as the Main Entry Point, identified in Interface Builder by the Main arrow, as shown in the following figure:

Implementing the methods

In our case, this main entry point is the InterfaceController class.

The InterfaceController class

In addition to performing duties of its own, InterfaceController creates two objects on which it must call. Firstly, an instance of our GameLogic class and secondly, an instance of NSTimer with which we will control the timing of the flashing colors.

In contrast to some languages, in Swift we can both declare these properties and instantiate them at the same time. Add the following code to the InterfaceController class below the IBOutlet declaration:

    @IBOutlet...
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