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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Dialog box setup


We are now ready to create dialog that our NPC will state to the character. To do this, we will first create a Widget Blueprint that will be responsible for housing all parent variables of the NPC, such as the dialog in the game, so that we can simply pull dialog anytime we need it by calling the dialog variable within the function. This process will be better than the hardcoding text in UMG because it will allow us to need only a single dialog UMG that we will dynamically place text into.

So let's first create a new Widget Blueprint by navigating to Content Browser | Content | Blueprints | UI and then selecting Add New | User Interface | Widget Blueprint. Then, name it NPC_Parent:

Once created, open the new Widget Blueprint and then navigate to the graph. From here, head to the My Blueprint panel and select + to the right of Variables; this will create a new variable. Name this variable NPCDialog and make it public by clicking the eye to the right of the variable name:

In...

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