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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Introduction to game structure design


Video games have evolved over the past decades to become more and more sophisticated in both their storytelling techniques and gameplay mechanics. This, in turn, has made the game development process even more complicated as game programmers are no longer the ones who also design the game mechanics or the ones who decide the storyline.

Therefore, game developers had to find a way to streamline the development workflow so that both the designers and programmers could communicate more closely to make sure that there is no conflict between the game design and technical implementation during the production stage. This resulted in an emphasis on the importance of game structure design during the pre-production stage. From the game structure, developers will be able to see the bigger picture and point out possible improvements for the game before they start implementing it.

Game structure consists of several different categories, including the flow of the user...

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