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Blueprints Visual Scripting for Unreal engine

You're reading from   Blueprints Visual Scripting for Unreal engine Build professional 3D games with Unreal Engine 4's Visual Scripting system

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781785286018
Length 188 pages
Edition 1st Edition
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Author (1):
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Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Table of Contents (10) Chapters Close

Chapter 4. Creating Constraints and Gameplay Objectives

In this chapter, we'll be defining a rule set for our game, which will guide the player through the play experience. We want to give the player the ability to start the game and immediately identify what they have to do in order to win the game. In its most basic form, a game could be defined by the win condition and the steps the player can take to reach that win condition. Ideally, we want to ensure that each step the player takes toward that goal is fun.

We'll begin by applying some constraints to the player in order to increase the level of difficulty. A game without challenge quickly becomes boring, and we want to ensure that every mechanic in our game is providing the player with an interesting choice or challenge. We'll then set up a goal for the player to achieve, along with the necessary adjustments to our enemy targets to make that goal a challenge to reach. In this process, we'll work to accomplish...

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