Creating materials for the plant in the scene
In this recipe, we will have our first brief contact with organic materials, which is a really challenging topic in computer graphics. We will go more in depth on this in the last chapters of the book, but this will be a good introduction.
Getting ready
It is time to create the material for the plant in our scene. To start, let's select the object named Plant and add a material to it. Name the material Leaf01
and go to the materials' node editor.
How to do it…
To create the plant materials, follow these steps:
- Add a Glossy BSDF and Mix Shader node. Set the Glossy roughness to
0.080
and change the algorithm from Beckmann to GGX. - Mix the default Diffuse BSDF and the Glossy BSDF with the Mix Shader node. Put the Diffuse on top and the Glossy at the bottom, and use a Fac value of
0.200
. Also set the Diffuse roughness to1.000
. - Now, let's add a Translucent BSDF and an Add shader node. Add the output of the previously added shaders...