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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating materials for the plant in the scene

In this recipe, we will have our first brief contact with organic materials, which is a really challenging topic in computer graphics. We will go more in depth on this in the last chapters of the book, but this will be a good introduction.

Getting ready

It is time to create the material for the plant in our scene. To start, let's select the object named Plant and add a material to it. Name the material Leaf01 and go to the materials' node editor.

How to do it…

To create the plant materials, follow these steps:

  1. Add a Glossy BSDF and Mix Shader node. Set the Glossy roughness to 0.080 and change the algorithm from Beckmann to GGX.
  2. Mix the default Diffuse BSDF and the Glossy BSDF with the Mix Shader node. Put the Diffuse on top and the Glossy at the bottom, and use a Fac value of 0.200. Also set the Diffuse roughness to 1.000.
  3. Now, let's add a Translucent BSDF and an Add shader node. Add the output of the previously added shaders...
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