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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a parquet material

Now that our scene lighting is ready, we can start adding the materials to the scene. A really important material is the floor, followed by the material of the wall, which in this scene will be very simple.

Getting ready

Let's start by selecting the object named Floor and add a material to it. Let's name the material Parquet.

How to do it…

To create the parquet material, follow these steps:

  1. Let's go to the material node editor and add a Glossy BSDF and a Mix Shader node. Change the Glossy BSDF Roughness to 0.040 and the Diffuse BSDF roughness to 1.000.
  2. Mix the Glossy and the Diffuse BSDFs with the Mix Shader node (diffuse on the top) with a Fac of 0.300.
  3. Now add an Image Texture, a Texture Coordinate, and a Mapping node. Link the output to the diffuse BSDF Color input.
  4. In the image texture, let's load the texture_seamless_parquet.jpg file located in the Textures folder.
  5. For this texture, we want to use UV coordinates. Also place the mapping...
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