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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a custom and more versatile glass shader

Cycles gives us a great versatility and even if creating transparent materials using the Glass BSDF is fast and effective, this is not the only way. In this recipe we will learn how to create a shader setup that will give us a greater control over the look of the material.

Getting ready

Now we need to change our scene a bit to get its final look. We will just need to change the layers we use. Deselect layers 3 and 5 and select layers 2 and 4. So right now we will be working with layers 1, 2 and 4 as shown in the following figure:

Getting ready

This means that our source light will not be a mesh emitter anymore but a sun lamp, as now we are using our custom caustics. We also added some more objects to our scene in order to learn different glass materials.

Right now we want to create a material, which is quite similar to the previous one, but will allow us more control over its look compared to the default glass shader. Now in the scene there is a new glass...

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