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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating parmigiano cheese

Now, let's see how to create the material for the parmigiano cheese. This time, we will not be using the PYLA script, but again, there will be SSS in the shader node setup, as this shader is really useful for the creation of organic materials such as food.

Getting ready

Select the parmigiano mesh and add a new material to it. Name it Parmigiano.

How to do it…

  1. Add a Subsurface Scatter BSSRDF node and set the mode to Cubic. Set the Scale value to 1.2, the Radius value to 0.12, 0.12, 0.1, and the Sharpness value to 0.4.
  2. Duplicate the SSS BSDF node and mix it with the previous one using anAdd Shader node.
  3. Add a Glossy BSDF node, set the mode to GGX, and the Roughness value to 0.3. Add it to the sum of the two SSS BSSRDF nodes using another Add Shader node.
  4. Add an Image Texture node using UV coordinates and load Parmigiano_cavity.tga. Add a ColorRamp node after the texture and set the color stops as shown in the following screenshot. Also, set the interpolation...
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