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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding contours to the back side of the island

It's a small point, but the back side of the island is too smooth and flat. So next, you will add a few contours to make it look more realistic, using the following steps:

  1. Select Layer 2, and then select Layer 1 while holding the Shift key.
  2. Select the island with the RMB. Press the Tab key to go into Edit Mode.
  3. In the 3D View header, choose the Vertex Select mode.
  4. Press A to deselect all of the vertices.
  5. Select a vertex in the center of the cove with the RMB.
  6. Press Shift + S and choose Cursor to Selected from the menu.
  7. In the 3D View header, set Pivot Point to 3D Cursor.
  8. Press 7 on the NumPad. Press the Home key on your keyboard to see the entire island. This is not the Home key on your NumPad. If you are using a Mac, press fn + the left arrow key. Then, use Ctrl + MMB to zoom in.
  9. The bottom and right sides of the island are unnaturally smooth. You need to put in some small variations to make them look right.
  10. Press C and...
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