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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Preparing an ideal Cycles interface for material creation


Before starting with the actual organization, it's a good idea to prepare a material creation screen to be saved in your Blender preferences.

It is possible, in fact, to prepare a basic scene setup including the elements and the settings we need to do the job in the best way.

In any case, just take this paragraph with a pinch of salt; that is, more as a suggestion or as a starting point that you can eventually modify to better agree with your needs.

How to do it...

  1. Start Blender and in the upper menu (Engine to use for rendering button) switch to Cycles Render.

  2. Split the 3D view into two horizontal rows: move the mouse cursor onto the edge of the window; the cursor changes to a double arrow icon, right-click, and from the context menu select Split Area.

  3. Change the upper window into a Node Editor by selecting the item from the Editor type button in the left-hand corner of the bottom bar.

  4. Select the default cube in the scene and press Tab...

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