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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Adding video content


Adding video content is very similar to adding images. Instead of an image texture, we can use Unity's MovieTextures, with one extra step to add the Unity VideoPlayer.

Adding video to the instruction content panel

First, let's add another Raw Image to the Content panel (child of Main Canvas) that we'll use as a MovieTexture.

  1. In Hierarchy, right-click Content panel and select UI | Raw Image.
  2. Rename it Video Graphic.
  3. Select Add Component | Layout Element, and select Preferred Height: 360.
  4. Position it in the Hierarchy between Title Text and Body Text.

We found a height of 360 works for our layout.

Adding video player and render texture

To render videos in Unity we can use a MovieTexture in conjunction with the VideoPlayer component.

  1. In the Assets/HowToChangeATire/Textures/ folder, create a Render Texture.
  2. Name it Video Render Texture; we can leave its default settings.

Now for the video player:

  1. In Hierarchy, create Video | Video Player.
  2. Check Loop and uncheck Play On Awake.
  3. Select Aspect...
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