Implementing a particle system effect
A particle system is a system that controls particles. In our case, ParticleSystem
is a class we will write that will spawn instances (lots of instances) of the Particle
class (also a class we will write) that will create a simple explosion-like effect.
Here is an image of some particles controlled by a particle system:
Just for clarification, each of the colored squares is an instance of the Particle
class and all the Particle
instances are controlled and held by the ParticleSystem
class. In addition, the user will create multiple (hundreds) of ParticleSystem
instances by drawing with their finger. The particles will appear as dots or blocks until the user taps the pause button, when they will come to life. We will examine the code closely enough that you will be able to set, in code, the size, color, speed, and quantity of Particle
and ParticleSystem
instances.
Note
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