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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Bringing a scene to life with sprites


Here, we come to the topic which might be considered to be the most necessary aspect to creating any 2D game. Sprites allow us to display 2D images on our scene which can be used to display buttons, characters/avatars, environments and themes, backgrounds, and any other entity in our game which may require representation by means of an image file. In this recipe, we'll be covering the various aspects of AndEngine's Sprite entities which will give us the information we need to continue to work with Sprite objects later on in more complex situations.

Getting ready…

Before we dive into the inner-workings of how sprites are created, we need to understand how to create and manage AndEngine's BitmapTextureAtlas/BuildableBitmapTextureAtlas objects as well as the ITextureRegion object. For more information, please refer to the recipes, Working with different types of textures and Applying texture options in Chapter 1, AndEngine Game Structure.

Once these recipes...

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