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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Rigging the spine

Rigging the spine is a relatively easy and quick affair. We’ll only encounter problems as we approach the upper chest/shoulders.

Paint a generalized area for the second bone in the spine. We already have some weight for the first bone from doing the legs. Figure 5.24 shows a rough weighted region for the second bone in the spine chain. There’s a good chance you already know what region you want to paint for this bone; however, things do become more complex further up the spine.

Figure 5.24 – The spine weight regions

Figure 5.24 – The spine weight regions

Aim for your handoffs to land close to these lines, as this follows the joints of the spine. Once you have painted some rough weights, put the second bone in the spine into stress positions – forward, back, and side to side.

The side-to-side position might show clipping from the pants; that’s because the second bone shifts the geometry too far down, so you should reduce its reach and...

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