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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – handling tiles


  1. Add methods to the TileMap module that relate to reading and setting the tile index associated with individual map squares:

    #Region "Information about Map Tiles"
    
      Public Function GetTileAtSquare(
        tileX As Integer, 
        tileY As Integer) As Integer
    
        If ((tileX >= 0) And (tileX < MapWidth) And
          (tileY >= 0) And (tileY < MapHeight)) Then
          Return _mapSquares(tileX, tileY)
        Else
          Return -1
        End If
      End Function
    
      Public Sub SetTileAtSquare(
        tileX As Integer, 
        tileY As Integer, 
        tile As Integer)
    
        If ((tileX >= 0) And (tileX < MapWidth) And(tileY >= 0) And (tileY < MapHeight)) Then
          _mapSquares(tileX, tileY) = tile
        End If
      End Sub
    
      Public Function GetTileAtPixel(
        pixelX As Integer, 
        pixelY As Integer) As Integer
    
        Return GetTileAtSquare(
          GetSquareByPixelX(pixelX), 
        GetSquareByPixelY(pixelY))
      End Function
    
      Public Function GetTileAtPixel(pixelLocation As Vector2...
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