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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

A Sprite-based star field


Let's put our new Sprite class to use by creating a scrolling star field. On the SpriteSheet.png file, we added to the project earlier, there is a 50 by 50 pixel empty white square located at 0,450 in the image. As we saw in the introductory SquareChase game, we can use an empty white sprite in combination with the TintColor parameter of the SpriteBatch.Draw() method to draw squares of any color we wish. We will make use of this ability to create slight color variations in the stars in the star field to make them look more realistic than if they were simply uniformly colored squares.

In order to create the star field, we will create 200 sprites and place them on the screen randomly. They will have a velocity that will slowly draw them down the screen. The StarField class will be responsible for monitoring the stars, and determining when they fall off the bottom of the screen. When this happens, they will be placed back at the top of the screen in a random location...

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