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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

System requirements


In order to develop games using XNA Game Studio, you will need a computer capable of running both Visual C# 2010 Express and the XNA Framework extensions. The general requirements are:

Component

Minimum requirement

Notes

Operating System

Windows Vista SP2

or

Windows 7 (All editions except Starter)

As of XNA 4.0, Windows XP is no longer officially supported.

Graphics card

Shader Model 1.1 support

DirectX 9.0 support

Microsoft recommends Shader Model 2.0 support as it is required for many of the XNA Starter Kits and code samples. The projects in this book similarly require Shader Model 2.0 support.

Optional requirements

Windows Phone

DirectX 10 or later, Compatible Video Card

Development tools include a Windows Phone emulator to test applications without deployment to a physical device.

Zune platform

Zune Software 3.0 or higher, Visual C# 2008, XNA Game Studio 3.1

Only required if you plan to deploy games to a Zune handheld device. Zune development is supported under XNA 3.1.

Xbox Live

Xbox Live Silver membership, XNA Creator's Club Premium membership

Xbox Live Silver is free. The XNA Creator's Club Premium membership costs $49 for 4 months or $99 for 1 year.

Tip

HiDef vs. Reach

As of version 4.0, XNA now supports two different rendering profiles. The HiDef profile is available on the Xbox 360 and Windows PCs with DirectX 10 or better video cards, and uses Shader Model 3.0. The Reach profile is available on all XNA platforms, and uses Shader Model 2.0. If you have a DirectX 9 video card, or wish to distribute your games to computers with DirectX 9 support, you will need to right-click on your project in Solution Explorer and select Properties. On the XNA Game Studio tab, select the Reach profile.

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XNA 4.0 Game Development by Example: Beginner's Guide
Published in: Sep 2010
Publisher: Packt
ISBN-13: 9781849690669
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