Chapter 7. Unwrapping C++ Development
In this chapter, we will cover the following topics:
- Using XAML with C++
- Unit testing C++ applications
- Analyzing your C++ code
- Using a custom ruleset
- Edit and Continue C++ style
- Working with DirectX in Visual Studio 2015
- Creating a shader using DGSL
- Creating and displaying a 3D model
- Using the Visual Studio Graphics Diagnostics