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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Toc

Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Building an executable

Creating an executable does not require any special settings. The process is similar to creating any other standalone application:

  1. Select Build Settings from the File menu.
  2. Confirm that ShootingRange is in the Scenes in Build box. If it is not, simply click the Add Open Scene button.
  3. Set the Platform to PC, Mac, Linux Standalone.
  4. Click the Build button. A dialog will ask where to save your application. It is standard practice to create a Builds folder at the top level of the Project directory. Do so now, or save the application to another location.
  5. Once the application is complete, quit Unity and launch the application.
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