Understanding lighting in Unreal Engine 5
Two of the most exciting features that came with Unreal Engine 5 when it was first launched were Nanite and Lumen. We covered the significance of the Nanite features back in Chapter 5 when you were learning about Quixel Megascans and Quixel Bridge, but we have not really touched on Lumen.
Lumen is a global illumination system that was introduced in Unreal Engine 5. It is designed to provide dynamic and realistic lighting in real time, making it easier for developers to create visually stunning and immersive environments. Lumen in Unreal Engine represents a significant advancement in real-time global illumination, offering dynamic and realistic lighting without the need for pre-baked data. This enhances the overall visual quality and allows developers to create more immersive and visually appealing virtual environments.
In the realm of film production, particularly in the context of a fully computer-generated movie like ours, the process...