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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Rendering realistic shots with Sequencer

Seeing as we’ve had the chance to work on great-looking scenes in the past few recipes, it would be a shame to leave those to dry out and not make the most out of them. Given how we’ve put quite a bit of effort to make them shine, why not use the opportunity to create realistic-looking renders?

In this recipe, we’ll take a look at some of the options that Unreal puts at our disposal that allow us to create high-quality renditions of our levels. We’ll look at both the High Resolution Screenshot feature as well as the automated batch-rendering process we can perform through Sequencer – Unreal’s cinematic editor. On top of that, we’ll discover how to tap into Unreal’s built-in Path Tracer, an offline tool that will allow us to use the most realistic rendering system included in the engine. Let’s see how to do all of those things next!

Getting ready

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