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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Blending landscape materials

As we’ve seen throughout this book, materials can be used in plenty of places: in 3D models, in UI elements, as rendering passes, and so on. Another place where they are extremely useful is in landscape objects, a special category of 3D models that differ from standard 3D meshes in the way they are created. Unlike traditional static meshes, landscapes are usually huge in size, so the way we texture them needs to be inherently different just because of that reason.

To tackle that problem, Unreal comes bundled with a very powerful landscape system that allows you to have a single material that can blend between various textures through the use of the Landscape Layer Blend node. In this recipe, we will explore how to create and apply such a material.

Getting ready

Seeing how we’ll be working with landscapes, make sure that the level you decide to work on contains one such asset. If you don’t want to create one, feel free to open...

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