Part 2 – C++ Scripting for Unreal Engine
In this part, we will introduce the essential classes in Unreal Engine and the C++ scripting skills required to create the top-down game Pangaea. Key topics we will cover include actor creation, player input, character animation control, and game interactions.
Additionally, we will explore useful game-related engine features, such as spawn and despawn, input map settings, state machines, collision settings, navigation, and physics ray casting, that are required for developing the game.
The last chapter of this part delves into commonly employed software development processes for ensuring high-quality coding practices, offering insights into real-world development scenarios. By covering aspects of code refactoring and refinement, you will gain a better understanding of practical software development processes.
This part contains the following chapters:
- Chapter 5, Learning How to Use the UE Gameplay Framework Base Classes
- Chapter 6, Creating Game Actors
- Chapter 7, Controlling Characters
- Chapter 8, Handling Collisions
- Chapter 9, Improving C++ Code Quality