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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Adjusting anti aliasing and other rendering features


Welcome to the last recipe of this chapter! So far, we've had the opportunity to play around with most of the settings that both the post process volume and the cine camera actor have to offer. We don't want to say goodbye to this topic though without looking at some of the final technical adjustments we can perform on our scenes at a global scale. That being the case, we will focus our attention now on several important values such as the following:

  • Supersampling
  • Screen Space Reflections
  • Ambient Occlusion
  • Motion Blur
  • Anti Aliasing

All of the previous topics are often viewed more from a technical point of view rather than an artistic one. They can have a great impact on the visual quality and feel of the scene, and we don't want to downplay the part that they have on that regard. However, more often than not, they are values that we have to adjust keeping in mind the performance that we are after. It's not so much a question of whether we want...

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