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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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The Blueprint window

To start working with Blueprints, we first need to go over the layout of a Blueprint window. In the Content Browser, go to ThirdPersonBP\Blueprints and double-click on ThirdPersonCharacter. The window that pops up should look like this:

There's a lot going on here, so let's break it down tab by tab.

In the main window, we'll see our actual code. For our ThirdPersonCharacter class, we see the use of variables, operators, pure functions, and calls to other functions. We also see some tabs at the top of this—Viewport, Construction Script, and Event Graph. Every function we open will appear as a tab here. These will be discussed in the Graphs and Viewport sections later in this chapter.

In the bottom-left corner of the window, we will see the My Blueprint tab, which holds all of the Graphs, Functions, Macros, Variables, and Event Dispatchers...

You have been reading a chapter from
Unreal Engine 4 Game Development Quick Start Guide
Published in: May 2019
Publisher: Packt
ISBN-13: 9781789950687
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