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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – The cleanup job


We've made a bit of a mess in our map file again, so let's clean it up in preparation for this section of the chapter.

  1. Open AwesomeTestMap in the editor.

  2. We'll be starting fresh with our Kismet, so open the Kismet editor and delete all of it.

  3. In the level, delete all of the Trigger actors and AwesomeWeaponUpgrades but leave the weapon spawner, enemy spawners, and player start.

What just happened?

Now we're ready to start working with Kismet events.

Creating and triggering a Kismet event

For our game there are a few things we might want to know about in Kismet. One thing that comes to mind is when all of the enemies have been killed. We could use this event to do certain things in Kismet, for example, if we wanted to spawn a weapon upgrade as a reward for the player before the boss showed up. Let's see if we can do it!

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