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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Creating a toggleable flashlight


We'll be working in our AwesomePawn class for this, but first, let's set the mood.

  1. Open AwesomeTestMap in the editor.

  2. Select all of the lights, and in their properties set Light | Light Component | Brightness to 0.3.

  3. Rebuild the map by clicking on the Build All button in the top toolbar.

  4. Save the map and close the editor.

  5. Open AwesomePawn.uc in ConTEXT.

  6. We'll need a variable to store our light component, so let's add it:

    var SpotLightComponent Flashlight;
  7. Now let's add the Component to the default properties:

    Begin Object Class=SpotLightComponent Name=MyFlashlight
      bEnabled=true
      Radius=1024.000000
      Brightness=1.90000
    End Object
    Components.Add(MyFlashlight)
    Flashlight=MyFlashlight
  8. Compile the code and run the game. We have a flashlight!

  9. Now to toggle it. We can use an already existing function for this, Use(). It's in PlayerController, so we'll have to override it in our AwesomePlayerController class. If it's already there, then change it to the...

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