Chapter 2. Notes From an Unreal World—Constructing Game World Elements
In this chapter, you'll find essential lessons covering principle features of UDK:
How to handle BSP geometry
Building a hollow room
Adjusting surface properties of BSP
Generating a Volume from the BSP brush
Handling StaticMesh actors in the scene
Setting collision in the Static Mesh Editor
Creating Terrain, Deco Layers, and Material Layers
Creating a Landscape
Scattering meshes on Landscape using Foliage
Creating a steamy plume in Cascade