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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

How to handle BSP geometry


BSP stands for Binary Space Partition. BSP allows you to quickly create and lay out surfaces such as floors, walls, and ceilings which are lined up with each other without having to worry about using any other software. BSP helps you in the design stage, and generally geometry made with BSP can later be replaced by more efficient, more detailed StaticMesh assets. But besides being a modeling tool, BSP can be used to do a lot more, like serve as triggers, lighting volumes, and collision. We'll look at how to generate BSP and how to convert it to a StaticMesh and to a Volume.

Getting ready

Open a Blank Map from the UDK templates. Make sure you follow these steps:

  1. Go to Viewport Options [ ] (which appears in the upper corner of each viewport) and choose Show | Use Defaults. If you ever hide scene elements accidentally and get lost, restore them by using Show | Use Defaults.
  2. In the main menu choose View | Viewport Configuration | 2x2 split.

  3. In the perspective viewport...
You have been reading a chapter from
Unreal Development Kit Game Design Cookbook
Published in: Feb 2012
Publisher: Packt
ISBN-13: 9781849691802
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