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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Toggling Materials through Kismet


Quite often you will want to adjust lights in the scene to turn them on and off according to events that happen during gameplay. Now we'll look at how to convert a lamp mesh so it has a Material with an Emissive feature and an alternative Material with no Emissive feature. This will help create the illusion of a lamp being turned on and off. This will be followed by a lesson on how to toggle a PointLight in the scene to continue to set up of that illusion. We're dealing with a lamp mesh as the source of illumination, and that requires a Material to be swapped for an on and off variant, so we'll look at the use of the Set Material action in Kismet.

Getting ready

The scene we'll work with would take a while to set up, so a starting point has been provided. From the provided content, load the map Packt_04_SetMaterial_Start.UDK. The scene includes at one end of a passage two switch elements and some lamp meshes. The lamps have a Material with a flickering Emissive...

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