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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Making a comparison following a countdown


In this recipe we'll shoot at a flying monster. What we'll check for is whether or not the player can shoot the dragon out of the sky in a set time. If they do, then they will get to load the next level. If they haven't the current level will reload. Given the reward of progression, we also discuss the difference between PIE, which is a quick emulation of the game in the editor, and Play on PC mode, which emulates all the features of a cooked, packaged game (see Chapter 1, Heads Up, under the recipe Cooking a map with Unreal Frontend).

Getting ready

Open the map Packt_04_Comparison_Start.UDK. This scene features an enclosure around which a monstrous creature is circling. PIE to see if you can shoot down the monster with provided rocket launcher. There is a need for deflection shooting, where you aim ahead of the trajectory of the target, to get a hit.

How to do it...

  1. Once you are competent at shooting down the monster, you may want to inspect the Kismet...

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