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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Chapter 6. Terrain

Unreal Engine 3 supports a flexible terrain system that provides a wide variety of visual styles and uses. Many different landscapes can be realized and various themes can be achieved utilizing a heightmap based system that can visually depict hills, valleys, mountains, rivers, roads, and more. It can also depict a multi-layer terrain material system that supports real-world texture files such as dirt, rock, sand, and mud.

A multi-layer decoration system provides additional flexibility and realism by rendering foliage such as grass, weeds, bushes, flowers, and even small rocks and debris.

Terrain is typically created using one of the two techniques: hand-painting directly on the terrain mesh to create the hills and valleys, or importing externally created terrain height maps. Additionally, height map information can be acquired from Digital Elevation Model (DEM) information. Material layers that represent dirt, grass, and rocks can be created using terrain alpha maps that...

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