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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – creating a shiny metal surface


This texture is supposed to represent a metal surface, so let's make the material shiny. There are a couple ways to do it, but let's use this opportunity to learn about a new node type—a Constant.

  1. Find the word Constant in the Material Expressions list, and drag it into the editor viewport.

  2. Connect the new Constant node to the Specular rendering terminology for shininess input on the left.

  3. It didn't seem to have any effect. Right now, the constant has a value of 0, which means no specularity. Select the constant, and then at the bottom of the window, in the properties window, you'll see it has an R value of 0.000000. Change it to 2.000000:

  4. Rotate the Preview cube around and you'll see that now it's much shinier.

What just happened?

So, as you can see, we have applied Specular map to our material, which will give the texture a glossy finish, but as you can see in the previous image, it still doesn't look great. So what can we do to improve the quality...

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