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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – the builder brush and our first cube


At the center of your empty level is a red wireframe cube. This is the builder brush. Think of it as a rubber stamp. Whatever shape and size it is, that's the shape and size of the geometry that you're going to stamp down.

  1. Select the builder brush, then click on the CSG : Add button.

  2. This stamps a cube down into the world, as shown in the following screenshot:

  3. If you move the builder brush out of the way, you see that the cube stays in the 2D views. It appears as a blue wireframe box.

  4. Now select the blue additive brush in one of the 2D views and move it to the side.

  5. The checkerboard cube didn't move with it. When you modify existing the CSG, unreal requires you to rebuild for a simple cube move, which is pretty fast. But when you've got a whole level roughed-out in CSG, you wouldn't want unreal to pause and re-calculate all the time. Click on Build Geometry for Current Level, towards the top-right of the screen. You'll get some warnings,...

You have been reading a chapter from
Unreal Development Kit Beginner's Guide
Published in: Aug 2011
Publisher: Packt
ISBN-13: 9781849690522
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