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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – building our first room


Time to create our first room, something we can actually run around in. Save your work, create a new file, and save it as DM-CSGTest03.udk.

We want our room to be big enough for the player to run around in. The builder brush is 256x256x256 by default, and the player is 88 units tall. That's going to feel a little cramped, so let's make our cube more like 1024x1024x512 units tall. What we're going to do is create an additive cube which is the size we want, and then hollow it out by using a slightly smaller subtractive cube. Select the builder brush and make sure you're in the Geometry mode. Yes, the geometry editing tools work on the builder brush too.

Also, resize your grid to 32 units either by using the controls in the bottom-right corner of the screen or the bracket [ ] keys. It's important to build on the grid so that we have an easier time-judging size, and so that when we expand our level later, everything lines up nicely. This is also why we...

You have been reading a chapter from
Unreal Development Kit Beginner's Guide
Published in: Aug 2011
Publisher: Packt
ISBN-13: 9781849690522
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