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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Implementing a radial timer

In this recipe, we are going to create a radial timer. The time that is remaining will be displayed as a ring that reduces circularly over time. To achieve this, we will use the Image (Script) component, along with a script to manage the length of the circular bar. A timer like this can be useful when it is relating to something in particular. For instance, if a character has a special ability and we want the timer to represent the duration that the ability can be used for, a radial timer can be implemented. In this way, we are able to add an icon that then represents the ability. It can be centered in the middle of the radial timer, keeping the UI concentrated and contained.

How to do it...

  1. First of all, we need to create a circular bar for our timer. We can do this by opening a graphics program to make it, or by implementing the one that we previously created in the Implementing a radial heath bar recipe in the previous chapter.
  2. Next, import the bar into your...
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