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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Let's check the achievements


Next, we will add the functions that will actually check for achievements. These are the functions we will call when we want to check whether the player's stats have unlocked any achievements.

Checking a specific achievement

The CheckAchievement function will allow us to check for a single achievement. It takes a string, which is the achievement to check for. From here, it runs a switch statement to decide which achievement to modify. Add this function to your script. This function can be used when loading a menu, which shows the player's achievements and can be used to prevent unlocking the same achievement more than once:

void CheckAchievement(string Achievement)
{
  switch(Achievement)
  {
  case "Kills":
    Kills(PlayerPrefs.GetInt("PlayerKills"));
    break;
  case "TotalGold":
    TotalGold(PlayerPrefs.GetInt("PlayerTotalGold"));
    break;
  case "GoldSpent":
    GoldSpent(PlayerPrefs.GetInt("PlayerGoldSpent"));
    break;
  case "Level":
    Level(PlayerPrefs...
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