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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Fading the transparency of a material

A feature of many games is for objects to fade away so that they’re invisible, or so that they appear gradually until they’re fully visible. Unity provides a special rendering mode called Fade for this purpose.

In this recipe, we will create an object that, once clicked, fades out and disappears. We’ll also look at how to enhance the code so that it takes the GameObject’s own initial alpha value into account. This will make it self-destruct and destroy the GameObject completely when the object has faded out.

Getting ready

For this recipe, we have provided the script in the 05_06 folder.

How to do it...

Follow these steps:

  1. Create a new Unity 3D project.
  2. Create a sphere by choosing the menu GameObject | 3D Object | Sphere.
  3. In the Hierarchy panel, you can select the Sphere GameObject and see its collider component in the Inspector panel. All the 3D primitives such as cubes and...
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