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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Exporting Blender files as FBX for use in Unity

There are times where, to get the visual effect we want, we need a complex 3D object. One option is to create our own using the ProBuilder modeling tools built into Unity, which we will explore later in Chapter 7, Creating 3D Geometry with ProBuilder. However, another option is to use a 3D model that’s been created by a third party. The Unity Asset Store is one source for models, and they are already prepared for importing into Unity as FBX models or even Unity prefabs. However, there are thousands of free 3D models available online that have been made with third-party 3D modeling applications, and all we need to do is open them in their applications and export them as FBX models, ready to be imported into Unity.

In this recipe, we’ll convert a free 3D model of some pumpkin jack-o’-lanterns and other items into a .fbx file, which we can then import and use in a Unity project:

Figure 5.13: Closeup of...

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