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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Playing different one-off sound effects with a single AudioSource component

As we’ve seen in the recipes at the beginning of this chapter, the basics of playing a sound are very straightforward in Unity – by adding an AudioSource component to a GameObject and linking it to an AudioClip sound file. For simple sound effects, such as short, one-off plays of pickup confirmation noises, it’s useful to have a single AudioSource component that you can then reuse to play different sound effects. That is what we’ll do in this recipe.

Getting ready

Try out this recipe using any short audio clip that is less than one second in duration. You can also find several Pacman game sound clips inside the 04_02 folder.

How to do it...

To play multiple sounds using the same AudioSource component, perform the following steps:

  1. Create a new Unity 2D project and import the sound clip files.
  2. Create a C# script class, called SoundPlayer, in a new...
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