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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Further reading

The recipes in this chapter demonstrate both scripted and Unity audio system approaches to help you manage audio and introduce dynamic effects at runtime. Games can become far more engaging when the audio environment of effects and music subtly changes, based on the context of what is happening in the game. You may wish to explore further with the Unity Audio Mixer and Audio Reverb Zones, for example. Please refer to the following:

  • https://docs.unity3d.com/2023.1/Documentation/Manual/AudioMixer.html
  • https://docs.unity3d.com/Manual/class-AudioReverbZone.html

What is possible with special audio is now becoming even more interesting with the introduction of ambisonic audio when playing 3D VR games. This allows listeners to enjoy rich audio experiences based on whether sounds are above or below the listener, as well as their distance from an audio source. To find out more about ambisonic audio, please view the following references:

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