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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Adding effects with Audio Reverb Zones

One way to make the sound in a game more realistic is to apply effects about how sound behaves in different physical environments. The way sounds echo changes when they bounce off surfaces made of different materials, such as in bathrooms, sewers, hallways, or outdoors in a city or quarry, and so on. Audio Reverb Zones are a Unity component that can add such effects to AudioSources in spherical zones in a scene, which we’ll learn to create and customize in this recipe.

Getting ready

This recipe follows from the previous one, so make a copy of that project and work on the copy.

How to do it...

To add effects with Audio Reverb Zones, perform the following steps:

  1. Open the copy you made of the previous recipe.
  2. Open the Playground scene customized in the previous recipe.
  3. In the Hierarchy panel, double-click the Sphere-music GameObject – this should select the object and align the Scene panel to...
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