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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Using panels to visually outline the inventory UI area and individual items

There are four kinds of objects we see when playing a game:

  • GameObjects that have some visual elements, such as 2D and 3D objects.
  • UI elements located in World Space, so they appear next to GameObjects in the scene.
  • UI elements located in Screen Space - Camera, so they appear at a fixed distance from the camera (but can be obscured by GameObjects closer to the camera than these UI elements).
  • UI elements located in Screen Space - Overlay. These always appear above the other three kinds of visual elements and are perfect for Heads-Up Display (HUD) elements, such as inventories.

Sometimes, we want to visually make it clear which elements are part of the UI’s HUD and which are visual objects in the scene. HUDs are often used to display multiple pieces of information at once, such as the player’s health, inventory, and game progress (score or level). Using Unity...

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