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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Displaying single object pickups with carrying and not-carrying text

Often, the simplest inventory situation is to display text to tell players whether they are carrying a single item (or not). In this recipe, we’ll script the ability to detect collisions with the star GameObject and add this to the SpaceGirl mini-game. We will also display an on-screen message stating whether a star has been collected or not:

Figure 3.6: Example of text for displaying single-object pickups

At the end of the recipe, in the There’s more... section, we’ll learn how to adapt this recipe to maintain the Integer total for how many stars have been collected, for a version of the game with lots of stars to collect.

Getting ready

For this recipe, we have prepared a folder named _Scripts in the 03_02 folder.

This recipe assumes that you are starting with the Simple2Dgame_SpaceGirl project, which we set up in the previous recipe. So, make a copy of that project...

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