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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Detecting and highlighting planes with AR Foundation

One of the features of AR is its ability to detect flat surfaces through device cameras and other sensors (such as the LIDAR sensors on some high-end iPads and iPhones).

This recipe illustrates how a Unity AR Raycast, combined with some AR Foundation objects and scripts, can work to highlight detected planes (both horizontal and vertical) with a circular highlight:

Figure 17.18: A plane being detected in an indoor scene

Getting ready

This recipe follows the previous one, so make a copy of it and work on that copy.

We also need an image to display on the detected planes. We have provided a suitable circular image called plane_highligher.png in the 17_04 folder.

How to do it...

To create an AR plane highlighter app, do the following:

  1. Delete the two cubes in the Hierarchy panel.
  2. In the Hierarchy panel, select the XR Origin GameObject. In the Inspector panel, add an AR Plane Manager...
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