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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Using Texture Sheets to simulate fire with a Particle System

Much of the work of creating visual effects can be achieved if we have a multiple-image sprite sheet. Then, the visual form of each particle, as it changes over its lifetime, can be driven as a 2D animation, looping through the sequence of images from the sprite sheet.

In this recipe, we’ll create a flickering blue flame effect using a Particle System that animates its particles from a multiple-image sprite sheet from the Open Game Art website:

Figure 15.14: The flickering blue flames Particle System we’ll create in this recipe

Getting ready

For this recipe, we need a sprite sheet with multiple images on a black background. Either use one of your own or use the fire2_64.png blue flame sprite sheet from Open Game Art. Thanks to Ben Hickling for sharing this asset for game developers to use.

We’ve prepared the file you need in the 14_03 folder. Alternatively, you can download the...

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