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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating and applying a cookie texture to a spotlight

Lights can have a cookie Texture applied. “Cookies” are Textures used to cast shadows or silhouettes in a scene. They are produced by using the cookie Texture as a mask between the light source the surfaces being rendered. Their name, and usage, comes from physical devices called cucoloris (nicknamed cookies) used in theatre and movie productions to create shadow effects implying environments such as moving clouds, the bars of a prison window, or the sunlight broken up by a jungle leaf canopy, for example. Cookie Textures can work well with Unity SpotLights to simulate shadows for these effects as well.

In this recipe, we’ll create and apply a cookie Texture suitable for use with a Unity SpotLight.

Figure 13.46: Cookie Texture as shadows thrown by a SpotLight

Getting ready

If you don’t have access to an image editor, or prefer to skip the Texture map elaboration in order to focus...

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