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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Adding film grain and vignette effects with URP postprocessing

The Universal Render Pipeline (URP) is one of the scriptable Render Pipelines that Unity supports. While the Built-In Render Pipeline (BIRP) is fine for most projects, once you start to need very high-quality graphics or special visual effects, then you’ll need to start using one of the Scriptable Render Pipelines.

Note: Our project is already using the URP since it was added as a requirement of the Starter Assets Third Person Controller package. If you are working on a different project, you can choose a URP or HDPR project template rather than the default BIRP when creating a new Unity project.

URP provides workflows that let you quickly and easily create optimized graphics that improve the visual effect of your project. In this recipe, we’ll use the basic scene created in the first recipe to add Film Grain as a postprocessing effect to our scene. The Film Grain effect simulates the...

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